Overwatch Esport Teams

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Pacific Division. Los Angeles Gladiators. Kroenke Sports & Entertainment, besitzer von Arsenal F.C., Los Angeles Rams, Denver Nuggets und Colorado Avalanche. Los Angeles Valiant. San Francisco Shock.

Overwatch Esport Teams

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Though it currently comprises hand-picked champions, future competitors are likely to be selected by Overwatch League scouts from among talented Overwatch Contenders, ensuring the Overwatch League will be continually filled with proven athletes.

With the stability of salaries and benefits, the best career Overwatch players in the world will clash year-round in pursuit of the Overwatch League Championship—and millions of dollars in bonuses!

Find more information below about getting Overwatch on your preferred platform. Skip to Main Content Skip to Footer. Overwatch League.

Log In. Buy Now. Promotional popup has appeared. Overwatch Esports Overwatch esports offer something for everyone: wide-ranging tournament series that challenge players of every skill level, high-intensity games cast by top announcers, and talented teams from all over the globe.

Path to Pro Your pathway to professional Overwatch esports begins in Competitive Play mode, and continues all the way through to the Overwatch League.

Visit Open Division. Visit Contenders Trials. Contenders Joining Overwatch Contenders is a major milestone for any aspiring Overwatch pro player.

Visit Contenders. The top standing team in both divisions received the top two seed in the playoffs, followed by a fixed number of teams determined from across both divisions.

The season format was similar to that of the previous season, though stage playoffs for the fourth stage were eliminated and the number of matches was decreased to 28, among other changes.

The season introduced a number of changes, including a home-and-away format, where each team would host home games with up to eight teams per homestand event, and the elimination of the stage format.

This format was eventually changed to a bimonthly tournament-based season in April due to the global impact of the COVID pandemic.

Teams are awarded with monetary prizes for how they place at the end of the regular season, as well as for participating and placing high in the stage playoffs and post-season tournament.

Overwatch is a six-versus-six team-based first-person shooter video game. Broadly, the goal is to work with team members to eliminate or repel opponents while attacking, defending, or competing for an objective.

Players select from the game's roster of thirty-two heroes , split between classes of Damage the main attackers , Support providing healing and other buffs , and Tank shielding teammates with high health amounts each with their own pre-designed set of weapons and skill kits, though each player on a team must play a unique hero; starting with stage four of the season, each team must be composed of two Damage heroes, two Supports, and two Tanks.

A player can switch to an available hero within the same class if they are eliminated prior to respawning , or if they return to their current spawn point, which allows for teams to adjust their composition dynamically based on the current situation.

Within league play, a regular season match features two teams one selected as the home team, the other as the visiting team playing at least four maps, with each map featuring a predetermined map type, following the same gameplay format as with normal competitive mode in Overwatch : Control maps, played on a best-of-three rounds, and Assault, Escort, and Hybrid maps, with each team having at least one chance as the attacking team.

The pool of specific maps from the standard Overwatch rotation are determined periodically, allowing the teams to determine their player lineups and strategy while also changing the season's metagame.

The team that wins three maps first wins the match. If teams are tied after four games, a tiebreaker game played on a Control map which cannot end in a tie is used to break the tie and determine the match winner.

Overwatch League games are played on a custom server controlled by Blizzard; this server is also available to players for practices.

This version of the game receives similar updates to the main commercial game, adding new maps and heroes, and altering the various hero abilities based on testing within the Public Test Realm.

However, these updates are not be applied immediately as they are for the commercial game, but instead no more frequent than once every six weeks.

For example, a late January patch, which had significant effects on characters like Mercy and thus had potential to upset the metagame , was not applied to the league server until mid-February, at the start of the second stage.

While Overwatch is played in teams of six, Overwatch League teams can have up to six additional players that can be swapped between maps.

Subsequently, all unsigned players by the end of this period enter free agency during which players can negotiate with teams to become part of the roster; in the case of when expansion teams are added, there is a month-long period where expansion teams have exclusive negotiating rights before other teams can engage.

A team's minimum roster is to be set prior to the season's pre-season matches, about two months prior to season play, but they can expand and change this roster up until a specified date.

For example, the London Spitfire at the onset of the first season was entirely made up of South Korean players. The only restriction on players is to be of at least 18 years old and to be able to travel internationally.

Overwatch League players, while on a team's contract, are paid an annual salary. Additionally, the league offers players with health and retirement benefits, as well as housing and training support.

Players are expected to follow a code of conduct set by Blizzard while playing and representing the league, and may face suspension and fines for violating these, in addition to any penalties the team itself may impose.

Professional teams in the league are given the opportunity to scout for new players through two additional competitive leagues run by Blizzard.

The Open Division, first started in June , allows amateur teams to compete against each other in a structured season. Those that qualify at the end of the season are seeded into a post-season tournament with intra-regional matches.

Players that complete all non-playoff games for their team can earn a small amount of credit to Blizzard's digital storefront, while regional winning teams can earn higher prize payouts.

Players or teams can then move up from the Open Division into Overwatch Contenders , a minor league to the Overwatch League. Contenders was launched in to merge existing regional tournaments into a structure to support the Overwatch League.

Contenders consists of several global divisions with a number of teams within each, which may include both professional and amateur players. Contender teams may be affiliated with an Overwatch League team as an academy team , and up to two players per academy team can be signed to two-way contracts to be moved between their academy team and Overwatch League team.

Contenders was launched in the first half of with five divisions with 12 teams each: Korea replacing the Overwatch Apex tournament , China replacing the Overwatch Premier Series , and Pacific replacing Overwatch Pacific Championship for other Asian-Pacific countries , and adding in North America and European divisions.

Prior to the second Contenders season, Blizzard added two additional divisions, for Australia and South America, bringing the total to seven.

The top eight teams from the Open Division within each region are also invited to Contenders Trials, a weekly promotion and relegation tournament to compete in the following week of Contenders.

Blizzard also added a regional limit of the number of "import players", which are those that live outside the division's region, to a maximum of three.

Overwatch 's development started around , around the same time that esports and spectator-driven video gaming were starting to gain wide popularity due to accessibility of live streaming platforms.

According to Nate Nanzer, who was Blizzard's global director of research and consumer insights prior to being the league's commissioner, Blizzard considered the potential if they were the ones in charge of setting up these competitions.

Overwatch League was formally announced at BlizzCon in November Teams would provide competitors with salaries and benefits and would help "cultivate team and player development".

For Blizzard, the costs of running the league would be offset by traditional revenue streams that professional sports league have, such as promotion and advertisement, and physical League merchandise.

Kotick also said that due to the digital nature of the esport, Blizzard can also obtain revenue from virtual league-based items to fans, and additional sales of Overwatch and other games, and they are able to include more lucrative "over-the-top advertising opportunities that wouldn't exist in traditional sports".

Blizzard sought out potential team owners, aiming to include teams that were localized to a geographic area. Blizzard believed having such local teams would spark more interest in esports from spectators and potential sponsors through new activities around supporting their team.

Blizzard anticipated the Overwatch League would have a seven-figure payoff for the winning team at the end of a season.

Little information about the league came out of Blizzard following the initial November announcement for the next several months, leading to some speculation that the league was having trouble.

However, during this time, Activision Blizzard was working behind the scenes to engage potential team owners, wanting to hold back as to provide large comprehensive announcements rather than trickles of information.

Robert Kraft had been previously interested in investing into esports; he and Kotick had met earlier in when Kotick was looking to invest in an NFL franchise, where Kraft told him they were looking to seek investment in an esports team.

The first seven teams were revealed in July , and additional teams announced in the months following. In September , Blizzard announced that they would make permanent use of Studio 1 at The Burbank Studios in Burbank, California , which it converted into the " Blizzard Arena ", an esports venue which was initially used for both Overwatch Contenders and Overwatch League matches.

In July , it was discovered that the Major League Baseball association had issued a trademark dispute for the logo that Blizzard registered for the league, stating in their complaint to the United States Patent and Trademark Office that they felt Blizzard's logo was too similar to their own and may cause confusion.

To support spectating on broadcast and streaming media, Blizzard implemented cosmetic modifications to the game.

Each team was given dedicated character skins with their respective team colors, names, and logos to use in matches. Teams get a portion of the revenue of their team's skins.

Blizzard has also worked to create an AI -based cameraman that can follow the action of the game as well as select key instant replays.

X" Morello, and Mitchell "Uber" Leslie. The permanent nature of teams with the Overwatch League, compared to promotion and relegation formats, would give opportunity for team owners to find additional revenue models by running their own stadiums and the merchandising opportunities for these, according to Morhaime.

This would then lead to more divisional play, with teams playing primarily other division teams at regional stadiums during the regular season to minimizing the cost of overseas travels.

However, Blizzard would still offer intra-division matches during the regular season. ESPN also identified that South Korean investors would not likely be invited, given that their products lack a global distribution, while many of the main Chinese investors already have possible conflicts of interests with other esports leagues.

While the first season saw all players under contract, Blizzard does not rule out the potential for players to form trade unions , with Nanzer stating that such a decision would be left to the players.

Teams would play half their games at this home stadium, and the other half away at others. In their scheduling, Blizzard would arrange for teams to play away games in geographic clusters and through more divisional matchups, as to minimize travel on players.

While there are still plans to expand to 28 teams, Nanzer said that they would maintain 20 teams for the third season in so that team owners can focus on the scheduling logistics first.

The league launched in with twelve teams, each based in a global city. Eight additional teams were added in the league's season. As of the season, 20 different teams have competed in the league, with 2 having won at one Grand Finals title.

Preseason play for the inaugural season began on December 6, The official season began January 10 and continued through June , with a six-team championship series to crown the season winners in July.

Intel and HP were the league's first sponsors, in multiyear agreements including the provision of HP gaming computers and Intel processors.

Viewership of the first night of play through the English broadcast of Twitch reached over , viewers, while never dropping below , once play started, exceeding typical Twitch viewership numbers; additional viewers not included in this include those watching the other language broadcasts on Twitch, and MLG's own streaming media.

Prior to the end of the season, Blizzard had stated their intent to add six expansion teams for the second season, bringing the total number of teams to For the season, existing teams began re-contracting existing players, trading players with other teams, and bringing on any players from affiliated Contenders teams starting August 1 and ending September 8.

All unsigned players became free agents at this point. From September 9 to October 7, the expansion teams had exclusive rights to negotiate with the free agents to build their team.

Following October 7, all remaining free agents were free to negotiate with any team in the league.

Teams were expected to have signed a minimum of eight members by early December, and had until early to build and change their roster to the maximum size.

The regular season began on February 14 and ran until August Each week featured twelve matches across Thursday through Sunday.

Each team played a total of 28 games during the regular season, seven per stage, which means that teams had one or two matches each week or may even have a bye week, addressing issues related to fatigue and mental health of players that had arisen during the first season, in which teams played 40 games.

The season's All-Star Weekend was moved up earlier to between Stages 2 and 3. Blizzard signed Coca-Cola in a multiyear deal as the league's official non-alcoholic beverage sponsor, covering not only Overwatch League games but also Contenders, Open Division, and World Cup , as well as for the annual BlizzCon event.

Blizzard provided flexibility in planning the schedule for teams to develop the necessarily logistics of hosting homestand events, including providing accommodations and practice areas for visiting teams during those weekends.

Both leagues see similar issues in logistics, and coordinate efforts when applicable. Divisions were converted into conferences, with each conference having two divisions each.

Stages were also eliminated, with teams still playing 28 games through the season with the mid-season All-Star break.

Due to restrictions put in place to counteract the COVID pandemic , the league suspended all homestands and announced that it would instead move to online play after less than a month.

The New York Excelsior were also forced to temporarily step back from the league in order to comply with a stay-at-home order.

On July 11, , Blizzard also announced a U. German sports channel Sport1 , which broadcasts to Switzerland and Austria in addition to Germany, made a two-year deal with Blizzard games live starting in the second season, partnering to form a new eSports1 sister channel.

For the season, YouTube reached an exclusive deal to serve as broadcaster for all Activision Blizzard esports events, including the Overwatch League, Call of Duty League, and Hearthstone , replacing Twitch.

Alongside the agreement, Activision Blizzard also reached an agreement to use Google Cloud Platform as its preferred infrastructure provider for its game servers.

Some commentators observed that of the more than players selected for teams for the first season, none of them were female.

The Houston Outlaws said that there would have been a language barrier issue with her potential teammates, and complications related to co-ed housing for teams.

The team also claimed that if they had brought her on board, there would have been issues from external commentators about whether it was a press stunt or an otherwise legitimate reason, and the nature of this legitimacy would shadow her career.

Other teams like the London Spitfire and the New York Excelsior had looked to Geguri as a free agent but in the end desired to work from an established set of players that had already worked in leagues in the past.

Team owners recognized that they want to make the player roster more diverse, but this in part requires making the community around Overwatch less toxic and more inviting.

Additional concerns were raised following several league-issued fines and suspensions issued against a number of players based on their conduct.

Journalists found that some players carried over the toxic nature from their days as YouTube or Twitch broadcasters, in which players would often routinely ridicule their opponents; many of the fines and suspensions follow from similar behavior displayed at the league level.

The Overwatch player base outside of the league has also had issues of toxicity , which Blizzard has been trying to handle through better reporting tools.

In addition to requiring the league players to follow the code of conduct, Blizzard is also watching how these players behavior on off-league broadcasts, and would fine players if they engage in toxic or inappropriate behavior even if not part of a league session, as well as publicizing when the league takes such actions.

After the conclusion of the first stage of the inaugural season, ESPN reported that the revenue projections for the league has exceeded its expectations, with some insiders claiming that the league's revenue was four times greater than initially planned; this was in part through its Twitch streaming deal and new advertisers, such as Toyota and T-Mobile , that came on board a few weeks into play.

Entering the third season, concern had been raised on the stress of the league on its players. Fifty players had dropped from the league during the first two years, with several of them citing the stress the league places on them and mental health issues.

From Wikipedia, the free encyclopedia. Professional esports league. Overwatch Contenders Open Division.

See also: Gameplay of Overwatch. X" Morello left to right were part of the inaugural broadcast team. Main article: Overwatch League season.

This section needs expansion with: more on the season format changes, such as logistics and tournaments. You can help by adding to it.

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